polyCylinder is undoable, queryable, and editable.
The cylinder command creates a new polygonal cylinder.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-axis(-ax)
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linear linear linear
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This flag specifies the primitive axis used to build the cylinder.
Q: When queried, this flag returns a float[3].
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-radius(-r)
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linear
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This flag specifies the radius of the cylinder.
C: Default is 0.5.
Q: When queried, this flag returns a float.
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-height(-h)
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linear
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This flag specifies the height of the cylinder.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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-subdivisionsX(-sx)
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int
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This specifies the number of subdivisions in the X direction for the cylinder.
C: Default is 20.
Q: When queried, this flag returns an int.
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-subdivisionsY(-sy)
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int
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This flag specifies the number of subdivisions in the Y direction for the cylinder.
C: Default is 1.
Q: When queried, this flag returns an int.
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-subdivisionsZ(-sz)
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int
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This flag specifies the number of subdivisions in the Z direction for the cylinder.
C: Default is 1.
Q: When queried, this flag returns an int.
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-createUVs(-cuv)
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int
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This flag alows a specific UV mechanism to be selected, while creating the primitive.
The valid values are 0, 1, 2 or 3.
0 implies that no UVs will be generated (No texture to be applied).
1 implies UVs should be created for the object as a whole without any normalization.
The primitive will be unwrapped and then the texture will be applied
without any distortion.
In the unwrapped primitive, the shared edges will have shared UVs.
2 implies the UVs should be normalized. This will normalize the
U and V direction separately, thereby resulting in distortion of textures.
4 implies UVs are created so that the texture will not be distorted when applied.
The texture lying outside the UV range will be truncated (since that cannot be
squeezed in, without distorting the texture.
For better understanding of these options, you may have to open the
texture view window
C: Default is 3
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-texture(-tx)
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int
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This flag is obsolete and will be removed in the next release.
The -cuv/createUVs flag should be used instead.
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Common flags |
-object(-o)
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boolean
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Create the result, or just the dependency node (where applicable).
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Common flags |
-name(-n)
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string
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Give a name to the resulting node.
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-constructionHistory(-ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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