polyChipOff is undoable, queryable, and editable.
Extract facets. Faces can be extracted separately or together, and
manipulations can be performed either in world or object space.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-keepFacesTogether(-kft)
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boolean
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This flag specifies how to chip off facets.
If "on", facets are pulled together (connected ones stay connected),
otherwise they are pulled independentely.
C: Default is "on".
Q: When queried, this flag returns an int.
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-duplicate(-dup)
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boolean
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If "on", facets are duplicated, otherwise original facets are removed.
C: Default is "on".
Q: When queried, this flag returns an int.
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-worldSpace(-ws)
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boolean
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This flag specifies which reference to use.
If "on" : all geometrical values are taken in world reference.
If "off" : all geometrical values are taken in object reference.
C: Default is "off".
Q: When queried, this flag returns an int.
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-random(-ran)
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float
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This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0].
Q: When queried, this flag returns a float.
Global Values
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-translate(-t)
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linear linear linear
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This flag specifies the translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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-translateX(-tx)
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linear
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This flag specifies the X translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-translateY(-ty)
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linear
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This flag specifies the Y translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-translateZ(-tz)
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linear
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This flag specifies the Z translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-rotate(-ro)
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angle angle angle
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This flag specifies the rotation angles around X, Y, Z.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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-rotateX(-rx)
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angle
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This flag specifies the rotation angle around X.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-rotateY(-ry)
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angle
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This flag specifies the rotation angle around Y.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-rotateZ(-rz)
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angle
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This flag specifies the rotation angle around Z.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-scale(-s)
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float float float
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This flag specifies the scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3].
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-scaleX(-sx)
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float
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This flag specifies X for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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-scaleY(-sy)
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float
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This flag specifies Y for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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-scaleZ(-sz)
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float
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This flag specifies Z for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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-pivot(-pvt)
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linear linear linear
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This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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-pivotX(-pvx)
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linear
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This flag specifies the X pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-pivotY(-pvy)
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linear
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This flag specifies the Y pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-pivotZ(-pvz)
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linear
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This flag specifies the Z pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
Local Values
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-offset(-off)
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float
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This flag specifies the local offset.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-localTranslate(-lt)
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linear linear linear
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This flag specifies the local translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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-localTranslateX(-ltx)
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linear
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This flag specifies the X local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-localTranslateY(-lty)
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linear
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This flag specifies the Y local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-localTranslateZ(-ltz)
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linear
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This flag specifies the Z local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-localRotate(-lr)
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angle angle angle
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This flag specifies the local rotations : (slantRot, slantRoll, twistRot).
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
Local rotation (slantRot, slantRoll, twistRot).
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-localRotateX(-lrx)
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angle
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This flag specifies local rotation X angle (Slant Rot around slantAxis).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float.
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-localRotateY(-lry)
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angle
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This flag specifies local rotation Y angle (Slant Roll of slantAxis).
C: Default is 0.0. The range is [0, 180].
Q: When queried, this flag returns a float.
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-localRotateZ(-lrz)
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angle
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This flag specifies local rotation Z angle (Twist around normal).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float.
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-localDirection(-ld)
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linear linear linear
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This flag specifies the local slant axis (see local rotation).
C: Default is 0.0 0.0 1.0.
Q: When queried, this flag returns a float[3].
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-localDirectionX(-ldx)
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linear
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This flag specifies X for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-localDirectionY(-ldy)
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linear
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This flag specifies Y for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-localDirectionZ(-ldz)
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linear
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This flag specifies Y for the local slant axis.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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-localScale(-ls)
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float float float
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This flag specifies the local scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3].
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-localScaleX(-lsx)
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float
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This flag specifies X for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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-localScaleY(-lsy)
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float
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This flag specifies Y for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
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-localScaleZ(-lsz)
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float
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This flag specifies Z for local scaling vector : Flattening.
C: Default is 1.0. The range is [0.0, 1.0].
Q: When queried, this flag returns a float.
Dynamic Values
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-weight(-w)
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float
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This flag specifies the weight, related to gravity.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-gravity(-g)
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linear linear linear
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This flag specifies the gravity vector.
C: Default is 0.0 -1.0 0.0.
Q: When queried, this flag returns a float[3].
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-gravityX(-gx)
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linear
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This flag specifies X for the gravity vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-gravityY(-gy)
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linear
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This flag specifies Y for the gravity vector.
C: Default is -1.0.
Q: When queried, this flag returns a float.
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-gravityZ(-gz)
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linear
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This flag specifies Z for the gravity vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-attraction(-att)
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float
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This flag specifies the attraction, related to magnet.
C: Default is 0.0. The range is [-2.0, 2.0].
Q: When queried, this flag returns a float.
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-magnet(-m)
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linear linear linear
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This flag specifies the magnet vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
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-magnX(-mx)
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linear
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This flag specifies X for the magnet vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-magnY(-my)
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linear
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This flag specifies Y for the magnet vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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-magnZ(-mz)
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linear
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This flag specifies Z for the magnet vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
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Common flags |
-name(-n)
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string
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Give a name to the resulting node.
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-constructionHistory(-ch)
|
boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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-caching(-cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed
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-nodeState(-nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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