//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // File: pluginMain.cpp // // Author: Maya SDK Wizard // #include "splitUVCmd.h" #include "splitUVNode.h" #include <maya/MFnPlugin.h> MStatus initializePlugin( MObject obj ) // // Description: // this method is called when the plug-in is loaded into Maya. It // registers all of the services that this plug-in provides with // Maya. // // Arguments: // obj - a handle to the plug-in object (use MFnPlugin to access it) // { MStatus status; MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.0", "Any"); status = plugin.registerCommand( "splitUV", splitUV::creator ); if (!status) { status.perror("registerCommand"); return status; } status = plugin.registerNode( "splitUVNode", splitUVNode::id, splitUVNode::creator, splitUVNode::initialize ); if (!status) { status.perror("registerNode"); return status; } return status; } MStatus uninitializePlugin( MObject obj ) // // Description: // this method is called when the plug-in is unloaded from Maya. It // deregisters all of the services that it was providing. // // Arguments: // obj - a handle to the plug-in object (use MFnPlugin to access it) // { MStatus status; MFnPlugin plugin( obj ); status = plugin.deregisterCommand( "splitUV" ); if (!status) { status.perror("deregisterCommand"); return status; } status = plugin.deregisterNode( splitUVNode::id ); if (!status) { status.perror("deregisterNode"); return status; } return status; }
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