//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS. IT IS NOT SUPPORTED BY // AUTODESK, SO PLEASE USE AND MODIFY AT YOUR OWN RISK. // // PLUGIN NAME: pointOnMeshInfo v1.0 // FILE: pointOnMeshInfoPlugin.cpp // DESCRIPTION: -Defines the functions used to load and unload the plugin. // -Please see readme.txt for full details. // AUTHOR: QT // REFERENCES: -This plugin is based off of the `pointOnSurface` MEL command and "pointOnSurfaceInfo" node. // -The pointOnSubdNode.cpp plugin example from the Maya API Devkit was also used for reference. // -The MEL script AEpointOnSurfaceInfoTemplate.mel was referred to for the AE template MEL script // that accompanies the pointOnMeshInfo node. // LAST UPDATED: Oct. 11th, 2001. // COMPILED AND TESTED ON: Maya 4.0 on Windows // HEADER FILES: #include "pointOnMeshCmd.h" #include "pointOnMeshInfoNode.h" #include <maya/MFnPlugin.h> // INITIALIZES THE PLUGIN BY REGISTERING THE COMMAND AND NODE: MStatus initializePlugin(MObject obj) { MStatus status; MFnPlugin plugin(obj, PLUGIN_COMPANY, "4.0", "Any"); status = plugin.registerCommand("pointOnMesh", pointOnMeshCommand::creator); if (!status) { status.perror("registerCommand"); return status; } status = plugin.registerNode("pointOnMeshInfo", pointOnMeshInfoNode::id, pointOnMeshInfoNode::creator, pointOnMeshInfoNode::initialize); if (!status) { status.perror("registerNode"); return status; } return status; } // UNINITIALIZES THE PLUGIN BY DEREGISTERING THE COMMAND AND NODE: MStatus uninitializePlugin(MObject obj) { MStatus status; MFnPlugin plugin(obj); status = plugin.deregisterCommand("pointOnMesh"); if (!status) { status.perror("deregisterCommand"); return status; } status = plugin.deregisterNode(pointOnMeshInfoNode::id); if (!status) { status.perror("deregisterNode"); return status; } return status; }
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