#ifndef PARTICLE_ID_HASH #define PARTICLE_ID_HASH //- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ /* Separate chained hash table for mapping particle ids to sample points in an efficient manner. Since particle ID's may not be contiguous, an array may need to be arbitrarily large to index on particle ID. The hash table overcomes this limitation by allowing multiple ID's to match a single hash key. */ #include <maya/MPointArray.h> class ParticleIdHash { private: // Element class for the hash table class ParticleSample { public: ParticleSample(int inId, MPoint& inPosition, ParticleSample* inNext) : id(inId), position(inPosition), next(inNext) {} int id; // Particle id MPoint position; // Particle position ParticleSample* next; // Next pointer for hash table }; public: // Constructor / Destructor ParticleIdHash(int inSize) : size(inSize) { if (size <= 0) { size = 1; // Cannot have hash tables with 0 or less elements } data = new ParticleSample*[size]; for (int i = 0; i < size; i++) { data[i] = NULL; } } ~ParticleIdHash() { for (int i = 0; i < size; i++) { ParticleSample* sample = data[i]; ParticleSample* prev = NULL; while (sample != NULL) { prev = sample; sample = sample->next; delete prev; } } delete [] data; } // Add the point to the head of the list at its hash value void insert(int id, MPoint& pt) { ParticleSample* sample = new ParticleSample(id,pt,data[id%size]); data[id%size] = sample; } // Get the list of points for the given id MPointArray getPoints(int id) { MPointArray result; ParticleSample* sample = data[id%size]; while (sample != NULL) { if (sample->id == id) { result.append(sample->position); } sample = sample->next; } return result; } private: ParticleSample** data; int size; }; #endif
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