geometryCacheBlockFVAData.h

#ifndef _GEOMETRY_CACHE_BLOCK_FVA_DATA
#define _GEOMETRY_CACHE_BLOCK_FVA_DATA

//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+


//
// File Name : geometryCacheBlockFVAData.h
//
// Description : 
//              Stores and outputs cache blocks that carry float vector array data
//              Note that the Maya geometry cache file format is subject to change in 
//              future versions of Maya.
//

// Project includes
//
#include <geometryCacheBlockBase.h>

// Maya includes
//
#include <maya/MVectorArray.h>

class geometryCacheBlockFVAData : public geometryCacheBlockBase
{
public:
        // Constructor / Destructor methods
        //
                                geometryCacheBlockFVAData( const MString& tag, const float* value, const uint& size );
        virtual         ~geometryCacheBlockFVAData();

        // Access to the data
        //
        const MVectorArray& data();

        // Outputs the data to an output stream
        //
        virtual void            outputToAscii( ostream& os );

private:
        // Data Member
        //
        MVectorArray vectorArrayData;
};

#endif

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