//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ #ifndef FX_MANAGER_CMD_H #define FX_MANAGER_CMD_H #include <maya/MPxCommand.h> #include <maya/MSyntax.h> #include "GLSLShaderNode.h" class fxManagerCmd : public MPxCommand { public: fxManagerCmd() {}; ~fxManagerCmd() {}; virtual MStatus doIt( const MArgList &args ); virtual MStatus undoIt(); virtual MStatus redoIt(); virtual bool isUndoable() const; virtual bool hasSyntax() const; static MSyntax mySyntax(); static void* creator() {return new fxManagerCmd;}; bool isHistoryOn() const; MString commandString() const; MStatus setHistoryOn( bool state ); MStatus setCommandString( const MString & ); }; #endif //FX_MANAGER_CMD_H
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