//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // File: flipUVMain.cpp // #include <flipUVCmd.h> #include <maya/MFnPlugin.h> #include <maya/MIOStream.h> #ifdef WIN32 #define EXTERN_DECL __declspec( dllexport ) #else #define EXTERN_DECL extern #endif EXTERN_DECL MStatus initializePlugin( MObject obj ); EXTERN_DECL MStatus uninitializePlugin( MObject obj ); // // Define the 2 main hooks for a maya plugin. // MStatus initializePlugin( MObject obj ) { MStatus status; // Init the vendor string etc... MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.5", "Any"); status = plugin.registerCommand(flipUVCmd::cmdName, flipUVCmd::creator, flipUVCmd::newSyntax); CHECK_MSTATUS_AND_RETURN_IT(status); return MS::kSuccess; } // MStatus uninitializePlugin( MObject obj) { MStatus status; MFnPlugin plugin( obj ); status = plugin.deregisterCommand(flipUVCmd::cmdName); CHECK_MSTATUS_AND_RETURN_IT(status); return MS::kSuccess; }
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