//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS. IT IS NOT SUPPORTED BY // AUTODESK, SO PLEASE USE AND MODIFY AT YOUR OWN RISK. // // PLUGIN NAME: closestPointOnCurve v1.0 // FILE: closestPointOnCurvePlugin.cpp // DESCRIPTION: -Defines the functions used to load and unload the plugin. // -Please see readme.txt for full details. // AUTHOR: QT // REFERENCES: -This plugin's concept is based off of the "closestPointOnSurface" node. // -The MEL script AEclosestPointOnSurfaceTemplate.mel was referred to for // the AE template MEL script that accompanies the closestPointOnCurve node. // LAST UPDATED: Oct. 13th, 2001. // COMPILED AND TESTED ON: Maya 4.0 on Windows // HEADER FILES: #include "closestPointOnCurveCmd.h" #include "closestPointOnCurveNode.h" #include "closestPointOnCurveStrings.h" #include <maya/MFnPlugin.h> // Register all strings used by the plugin C++ code static MStatus registerMStringResources(void) { MStringResource::registerString(kNoValidObject); MStringResource::registerString(kInvalidType); MStringResource::registerString(kNoQueryFlag); return MS::kSuccess; } // INITIALIZES THE PLUGIN BY REGISTERING COMMAND AND NODE: MStatus initializePlugin(MObject obj) { MStatus status; MFnPlugin plugin(obj, PLUGIN_COMPANY, "4.0", "Any"); // Register string resources used in the code and scripts // This is done first, so the strings are available. status = plugin.registerUIStrings(registerMStringResources, "closestPointOnCurveInitStrings"); if (!status) { status.perror("registerUIStrings"); return status; } status = plugin.registerCommand("closestPointOnCurve", closestPointOnCurveCommand::creator, closestPointOnCurveCommand::newSyntax); if (!status) { status.perror("registerCommand"); return status; } status = plugin.registerNode("closestPointOnCurve", closestPointOnCurveNode::id, closestPointOnCurveNode::creator, closestPointOnCurveNode::initialize); if (!status) { status.perror("registerNode"); return status; } return status; } // UNINITIALIZES THE PLUGIN BY DEREGISTERING COMMAND AND NODE: MStatus uninitializePlugin(MObject obj) { MStatus status; MFnPlugin plugin(obj); status = plugin.deregisterCommand("closestPointOnCurve"); if (!status) { status.perror("deregisterCommand"); return status; } status = plugin.deregisterNode(closestPointOnCurveNode::id); if (!status) { status.perror("deregisterNode"); return status; } return status; }
Autodesk® Maya® 2009 © 1997-2008 Autodesk, Inc. All rights reserved. | Generated with 1.5.6 |