//- // ========================================================================== // Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. // ========================================================================== //+ // // DISCLAIMER: THIS PLUGIN IS PROVIDED AS IS. IT IS NOT SUPPORTED BY // ALIAS, SO PLEASE USE AND MODIFY AT YOUR OWN RISK. // // PLUGIN NAME: closestPointOnCurve v1.0 // FILE: closestPointOnCurveCmd.h // DESCRIPTION: -Class declaration for `closestPointOnCurve` MEL command. // -Please see readme.txt for full details. // AUTHOR: QT // REFERENCES: -This plugin's concept is based off of the "closestPointOnSurface" node. // -The MEL script AEclosestPointOnSurfaceTemplate.mel was referred to for // the AE template MEL script that accompanies the closestPointOnCurve node. // LAST UPDATED: Oct. 13th, 2001. // COMPILED AND TESTED ON: Maya 4.0 on Windows // HEADER FILES: #include <maya/MGlobal.h> #include <maya/MPxCommand.h> #include <maya/MArgList.h> #include <maya/MSyntax.h> #include <maya/MArgDatabase.h> #include <maya/MDGModifier.h> #include <maya/MString.h> #include <maya/MPlug.h> #include <maya/MSelectionList.h> #include <maya/MDoubleArray.h> #include <maya/MPoint.h> // MAIN CLASS DECLARATION FOR THE MEL COMMAND: class closestPointOnCurveCommand : public MPxCommand { public: closestPointOnCurveCommand(); virtual ~closestPointOnCurveCommand(); static void *creator(); static MSyntax newSyntax(); bool isUndoable() const; MStatus doIt(const MArgList&); MStatus redoIt(); MStatus undoIt(); private: bool queryFlagSet, inPositionFlagSet, positionFlagSet, normalFlagSet, tangentFlagSet, paramUFlagSet, distanceFlagSet; MString closestPointOnCurveNodeName; MPoint inPosition; MSelectionList sList; };
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