MnCloth Member List

This is the complete list of members for MnCloth, including all inherited members.

createNCloth()MnCloth
getNumVertices(unsigned int &numVerts) const MnCloth
getPositions(MFloatPointArray &positions) const MnCloth
getVelocities(MFloatPointArray &velocities) const MnCloth
MnCloth()MnCloth
setAddCrossLinks(float addCrossLinks)MnCloth
setAirTightness(float airTightness)MnCloth
setBendAngleDropoff(float dropoff)MnCloth
setBendAngleScale(float scale)MnCloth
setBendResistance(float strength)MnCloth
setBendRestAngleFromPositions(const MFloatPointArray &positions)MnCloth
setBounce(float bounce)MnCloth
setBounce(float *bounce)MnCloth
setCollisionFlags(const bool vertToVert, const bool edgeToEdge=false, const bool faceToFace=false)MnCloth
setComputeRestAngles(const bool b)MnCloth
setComputeRestLength(const bool b)MnCloth
setDamping(float damping)MnCloth
setDamping(float *damping)MnCloth
setDisableGravity(const bool b)MnCloth
setDragAndLift(float drag, float lift)MnCloth
setFriction(float friction)MnCloth
setFriction(float *friction)MnCloth
setIncompressibility(float v)MnCloth
setInputMeshAttractAndRigidStrength(float *inputAttractArray, float *rigidArray, float *deformArray)MnCloth
setInputMeshAttractDamping(float damping)MnCloth
setInputMeshAttractPositions(const MFloatPointArray &positions)MnCloth
setInverseMass(float invMass)MnCloth
setInverseMass(float *invMass)MnCloth
setLinksRestLengthFromPositions(const MFloatPointArray &positions)MnCloth
setMaxIterations(const int it)MnCloth
setMaxSelfCollisionIterations(const int it)MnCloth
setPositions(const MFloatPointArray &positions, bool startFrame=true)MnCloth
setPressure(float pressure)MnCloth
setPressureDamping(float damp)MnCloth
setPumpRate(float pump)MnCloth
setRestitutionAngle(float angle)MnCloth
setRestitutionTension(float tension)MnCloth
setSealHoles(bool seal)MnCloth
setSelfCollideWidth(float width)MnCloth
setSelfCollisionFlags(const bool vertToVert, const bool vertToEdge=false, const bool vertToFace=false, const bool edgeToEdge=false, const bool edgeToFace=false)MnCloth
setSelfCollisionSoftness(float softness)MnCloth
setSelfCrossoverPush(float val)MnCloth
setSelfTrappedCheck(bool on)MnCloth
setShearResistance(float resistance)MnCloth
setStartPressure(float startPressure)MnCloth
setStretchAndCompressionResistance(float stretchResist, float compressionResist)MnCloth
setStretchAndCompressionResistance(float *stretchResist, float *compressionResist)MnCloth
setTangentialDrag(float tangentialDrag)MnCloth
setThickness(float radius)MnCloth
setThickness(float *radius)MnCloth
setTopology(const int numFaces, int *numVertsPerFace, int *faces, const int numEdges, int *edges)MnCloth
setTrackVolume(bool track)MnCloth
setVelocities(const MFloatPointArray &velocities)MnCloth
~MnCloth()MnCloth [virtual]


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