getRenderPassDefinition(const MString &passID, MStatus *ReturnStatus=NULL) | MRenderPassRegistry | [static] |
registerRenderPassDefinition(const MString &passID, const MString &passName, const MString &passGroup, const MString &description, bool overload=false, MStatus *ReturnStatus=NULL) | MRenderPassRegistry | [static] |
Autodesk® Maya® 2009 © 1997-2008 Autodesk, Inc. All rights reserved. | Generated with 1.5.6 |