, including all inherited members.
asInterpolationMatrix(const MTransformationMatrix &toM, double percent, bool rot, int direction=0) const | MPxTransformationMatrix | [virtual] |
asMatrix() const | MPxTransformationMatrix | [virtual] |
asMatrix(double percent) const | MPxTransformationMatrix | [virtual] |
asMatrixInverse() const | MPxTransformationMatrix | [virtual] |
asRotateMatrix() const | MPxTransformationMatrix | [virtual] |
asRotateMatrixInverse() const | MPxTransformationMatrix | [virtual] |
asScaleMatrix() const | MPxTransformationMatrix | [virtual] |
asScaleMatrixInverse() const | MPxTransformationMatrix | [virtual] |
asTransformationMatrix() const | MPxTransformationMatrix | [virtual] |
convertEulerRotationOrder(MEulerRotation::RotationOrder, MStatus *ReturnStatus=NULL) | MPxTransformationMatrix | [static] |
convertRotationOrder(MTransformationMatrix::RotationOrder, MStatus *ReturnStatus=NULL) | MPxTransformationMatrix | [static] |
convertRotationOrder(MEulerRotation::RotationOrder, MStatus *ReturnStatus=NULL) | MPxTransformationMatrix | [static] |
convertTransformationRotationOrder(MTransformationMatrix::RotationOrder, MStatus *ReturnStatus=NULL) | MPxTransformationMatrix | [static] |
copyValues(MPxTransformationMatrix *) | MPxTransformationMatrix | [virtual] |
creator() | MPxTransformationMatrix | [static] |
decomposeMatrix(const MMatrix &) | MPxTransformationMatrix | [protected, virtual] |
eulerRotateOrientation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | [virtual] |
eulerRotation(MSpace::Space space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | [virtual] |
isEquivalent(const MPxTransformationMatrix &, double tolerance=MMatrix_kTol) const | MPxTransformationMatrix | [virtual] |
isEquivalent(const MTransformationMatrix &, double tolerance=MMatrix_kTol) const | MPxTransformationMatrix | [virtual] |
isEquivalent(const MMatrix &, double tolerance=MMatrix_kTol) const | MPxTransformationMatrix | [virtual] |
MPxTransformationMatrix() | MPxTransformationMatrix | |
MPxTransformationMatrix(const MTransformationMatrix &) | MPxTransformationMatrix | |
MPxTransformationMatrix(const MPxTransformationMatrix &) | MPxTransformationMatrix | |
MPxTransformationMatrix(const MMatrix &) | MPxTransformationMatrix | |
operator!=(const MPxTransformationMatrix &) | MPxTransformationMatrix | |
operator!=(const MTransformationMatrix &) | MPxTransformationMatrix | |
operator!=(const MMatrix &) | MPxTransformationMatrix | |
operator<<(std::ostream &os, const MPxTransformationMatrix &m) | MPxTransformationMatrix | [friend] |
operator=(const MPxTransformationMatrix &src) | MPxTransformationMatrix | |
operator=(const MMatrix &src) | MPxTransformationMatrix | |
operator=(const MTransformationMatrix &src) | MPxTransformationMatrix | |
operator==(const MPxTransformationMatrix &) | MPxTransformationMatrix | |
operator==(const MTransformationMatrix &) | MPxTransformationMatrix | |
operator==(const MMatrix &) | MPxTransformationMatrix | |
reverse() const | MPxTransformationMatrix | [virtual] |
rotateBy(const MQuaternion &q, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | [virtual] |
rotateBy(const MEulerRotation &e, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | [virtual] |
rotateOrientation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | [virtual] |
rotatePivot(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | [virtual] |
rotatePivotTranslation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | [virtual] |
rotateTo(const MQuaternion &q, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | [virtual] |
rotateTo(const MEulerRotation &e, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | [virtual] |
rotation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | [virtual] |
rotationOrder(MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | [virtual] |
scale(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | [virtual] |
scaleBy(const MVector &, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | [virtual] |
scalePivot(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | [virtual] |
scalePivotTranslation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | [virtual] |
scaleTo(const MVector &, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | [virtual] |
setRotateOrientation(const MQuaternion &q, MSpace::Space=MSpace::kTransform, bool balance=true) | MPxTransformationMatrix | [virtual] |
setRotateOrientation(const MEulerRotation &euler, MSpace::Space=MSpace::kTransform, bool balance=true) | MPxTransformationMatrix | [virtual] |
setRotatePivot(const MPoint &, MSpace::Space=MSpace::kTransform, bool balance=true) | MPxTransformationMatrix | [virtual] |
setRotatePivotTranslation(const MVector &vector, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | [virtual] |
setRotationOrder(MTransformationMatrix::RotationOrder, bool preserve=true) | MPxTransformationMatrix | [virtual] |
setScalePivot(const MPoint &, MSpace::Space=MSpace::kTransform, bool balance=true) | MPxTransformationMatrix | [virtual] |
setScalePivotTranslation(const MVector &vector, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | [virtual] |
shear(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | [virtual] |
shearBy(const MVector &shear, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | [virtual] |
shearTo(const MVector &shear, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | [virtual] |
transformBy(const MTransformationMatrix &) | MPxTransformationMatrix | [virtual] |
translateBy(const MVector &vector, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | [virtual] |
translateTo(const MVector &vector, MSpace::Space=MSpace::kTransform) | MPxTransformationMatrix | [virtual] |
translation(MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const | MPxTransformationMatrix | [virtual] |
typeId() const | MPxTransformationMatrix | [virtual] |
unSquishIt() | MPxTransformationMatrix | [virtual] |
unSquishMatrix() const | MPxTransformationMatrix | [virtual] |
~MPxTransformationMatrix() | MPxTransformationMatrix | [virtual] |