close() | MPxImageFile | [virtual] |
glLoad(const MImageFileInfo &info, unsigned int imageNumber) | MPxImageFile | [virtual] |
load(MImage &image, unsigned int imageNumber) | MPxImageFile | [virtual] |
MPxImageFile() | MPxImageFile | |
open(MString pathname, MImageFileInfo *info) | MPxImageFile | [virtual] |
~MPxImageFile() | MPxImageFile | [virtual] |
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