, including all inherited members.
connectedToEdge(int edgeIndex, MStatus *ReturnStatus=NULL) | MItMeshVertex | |
connectedToFace(int faceIndex, MStatus *ReturnStatus=NULL) | MItMeshVertex | |
count(MStatus *ReturnStatus=NULL) | MItMeshVertex | |
currentItem(MStatus *ReturnStatus=NULL) | MItMeshVertex | |
geomChanged() | MItMeshVertex | |
getColor(MColor &color, int faceIndex, const MString *colorSetName=NULL) const | MItMeshVertex | |
getColor(MColor &color, const MString *colorSetName=NULL) const | MItMeshVertex | |
getColorIndices(MIntArray &colorIndex, const MString *colorSetName=NULL) const | MItMeshVertex | |
getColors(MColorArray &colors, const MString *colorSetName=NULL) const | MItMeshVertex | |
getConnectedEdges(MIntArray &edgeList) | MItMeshVertex | |
getConnectedFaces(MIntArray &faceList) | MItMeshVertex | |
getConnectedVertices(MIntArray &vertexList) | MItMeshVertex | |
getNormal(MVector &vector, MSpace::Space space=MSpace::kObject) | MItMeshVertex | |
getNormal(MVector &vector, int faceIndex, MSpace::Space space=MSpace::kObject) | MItMeshVertex | |
getNormalIndices(MIntArray &normalIndices) const | MItMeshVertex | |
getNormals(MVectorArray &vectorArray, MSpace::Space space=MSpace::kObject) | MItMeshVertex | |
getOppositeVertex(int &vertexId, int edgeId) | MItMeshVertex | |
getUV(float2 &uvPoint, const MString *uvSet=NULL) | MItMeshVertex | |
getUV(int faceId, float2 &uvPoint, const MString *uvSet=NULL) const | MItMeshVertex | |
getUVIndices(MIntArray &uvIndices, const MString *uvSet=NULL) const | MItMeshVertex | |
getUVs(MFloatArray &uArray, MFloatArray &vArray, MIntArray &faceIds, const MString *uvSet=NULL) const | MItMeshVertex | |
hasColor(MStatus *ReturnStatus=NULL) const | MItMeshVertex | |
hasColor(int faceIndex, MStatus *ReturnStatus=NULL) const | MItMeshVertex | |
index(MStatus *ReturnStatus=NULL) | MItMeshVertex | |
isDone(MStatus *ReturnStatus=NULL) | MItMeshVertex | |
MItMeshVertex(MObject &polyObject, MStatus *ReturnStatus=NULL) | MItMeshVertex | |
MItMeshVertex(const MDagPath &polyObject, MObject &component=MObject::kNullObj, MStatus *ReturnStatus=NULL) | MItMeshVertex | |
next() | MItMeshVertex | |
numConnectedEdges(int &edgeCount) const | MItMeshVertex | |
numConnectedFaces(int &faceCount) const | MItMeshVertex | |
numUVs(int &count, const MString *uvSet=NULL) | MItMeshVertex | |
onBoundary(MStatus *ReturnStatus=NULL) | MItMeshVertex | |
position(MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) | MItMeshVertex | |
reset() | MItMeshVertex | |
reset(MObject &polyObject) | MItMeshVertex | |
reset(const MDagPath &polyObject, MObject &component=MObject::kNullObj) | MItMeshVertex | |
setIndex(int index, int &prevIndex) | MItMeshVertex | |
setPosition(const MPoint &point, MSpace::Space space=MSpace::kObject) | MItMeshVertex | |
setUV(float2 &uvPoint, const MString *uvSet=NULL) | MItMeshVertex | |
setUV(int faceId, float2 &uvPoint, const MString *uvSet=NULL) | MItMeshVertex | |
setUVs(MFloatArray &uArray, MFloatArray &vArray, MIntArray &faceIds, const MString *uvSet=NULL) | MItMeshVertex | |
translateBy(const MVector &vector, MSpace::Space space=MSpace::kObject) | MItMeshVertex | |
updateSurface() | MItMeshVertex | |
vertex(MStatus *ReturnStatus=NULL) | MItMeshVertex | |
~MItMeshVertex() | MItMeshVertex | [virtual] |