, including all inherited members.
angle(const MFloatVector &other) const | MFloatVector | |
get(float[3]) const | MFloatVector | [inline] |
isEquivalent(const MFloatVector &other, float tolerance=1.0e-5F) const | MFloatVector | |
isParallel(const MFloatVector &other, float tolerance=1.0e-5F) const | MFloatVector | |
length() const | MFloatVector | [inline] |
MFloatVector() | MFloatVector | [inline] |
MFloatVector(const MFloatPoint &) | MFloatVector | |
MFloatVector(const MFloatVector &) | MFloatVector | [inline] |
MFloatVector(const MVector &) | MFloatVector | |
MFloatVector(const MPoint &) | MFloatVector | |
MFloatVector(float xx, float yy, float zz=0.0) | MFloatVector | [inline] |
MFloatVector(const float d[3]) | MFloatVector | [inline] |
normal() const | MFloatVector | [inline] |
normalize() | MFloatVector | [inline] |
one | MFloatVector | [static] |
operator!=(const MFloatVector &other) const | MFloatVector | [inline] |
operator()(unsigned int i) const | MFloatVector | [inline] |
operator()(unsigned int i) | MFloatVector | [inline] |
operator*(float scalar) const | MFloatVector | [inline] |
operator*(const MFloatMatrix &) const | MFloatVector | |
operator*(const MFloatVector &other) const | MFloatVector | [inline] |
operator*(int, const MFloatVector &) | MFloatVector | [friend] |
operator*(short, const MFloatVector &) | MFloatVector | [friend] |
operator*(unsigned int, const MFloatVector &) | MFloatVector | [friend] |
operator*(unsigned short, const MFloatVector &) | MFloatVector | [friend] |
operator*(float, const MFloatVector &) | MFloatVector | [friend] |
operator*(double, const MFloatVector &) | MFloatVector | [friend] |
operator*(const MFloatMatrix &, const MFloatVector &) | MFloatVector | [friend] |
operator*=(float scalar) | MFloatVector | [inline] |
operator*=(const MFloatMatrix &) | MFloatVector | |
operator+(const MFloatVector &other) const | MFloatVector | [inline] |
operator+=(const MFloatVector &other) | MFloatVector | [inline] |
operator-() const | MFloatVector | [inline] |
operator-(const MFloatVector &other) const | MFloatVector | [inline] |
operator-=(const MFloatVector &other) | MFloatVector | [inline] |
operator/(float scalar) const | MFloatVector | [inline] |
operator/=(float scalar) | MFloatVector | [inline] |
operator<<(std::ostream &os, const MFloatVector &v) | MFloatVector | [friend] |
operator=(const MFloatVector &src) | MFloatVector | [inline] |
operator==(const MFloatVector &other) const | MFloatVector | [inline] |
operator[](unsigned int i) const | MFloatVector | [inline] |
operator[](unsigned int i) | MFloatVector | [inline] |
operator^(const MFloatVector &right) const | MFloatVector | [inline] |
transformAsNormal(const MFloatMatrix &matrix) const | MFloatVector | |
x | MFloatVector | |
xAxis | MFloatVector | [static] |
xNegAxis | MFloatVector | [static] |
y | MFloatVector | |
yAxis | MFloatVector | [static] |
yNegAxis | MFloatVector | [static] |
z | MFloatVector | |
zAxis | MFloatVector | [static] |
zero | MFloatVector | [static] |
zNegAxis | MFloatVector | [static] |
~MFloatVector() | MFloatVector | [inline] |