#ifndef MAYA_API_MNormalMapConverter #define MAYA_API_MNormalMapConverter // MNormalMapConverter.h //- // ========================================================================== // Copyright (C) 1995 - 2006 Autodesk, Inc. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Autodesk, Inc. ("Autodesk") and/or its // licensors, which is protected by U.S. and Canadian federal copyright // law and by international treaties. // // The Data is provided for use exclusively by You. You have the right // to use, modify, and incorporate this Data into other products for // purposes authorized by the Autodesk software license agreement, // without fee. // // The copyright notices in the Software and this entire statement, // including the above license grant, this restriction and the // following disclaimer, must be included in all copies of the // Software, in whole or in part, and all derivative works of // the Software, unless such copies or derivative works are solely // in the form of machine-executable object code generated by a // source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. // AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED // WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF // NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR // PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE, OR // TRADE PRACTICE. IN NO EVENT WILL AUTODESK AND/OR ITS LICENSORS // BE LIABLE FOR ANY LOST REVENUES, DATA, OR PROFITS, OR SPECIAL, // DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES, EVEN IF AUTODESK // AND/OR ITS LICENSORS HAS BEEN ADVISED OF THE POSSIBILITY // OR PROBABILITY OF SUCH DAMAGES. // // ========================================================================== //+ class MNormalMapConverter { public: enum OutFormatType { RGBA, HILO }; MNormalMapConverter(){}; ~MNormalMapConverter(){}; // These functions assume the that file texture is square, and // that its dimensions are exponents of 2. // // Convert the heightfield texture to its corresponding normal map texture // bool convertToNormalMap( unsigned char* inImagePtr, unsigned int width, unsigned int height, OutFormatType outputPixelFormat, float bumpScale = 1.0, unsigned char* outImagePtr = NULL ); // Convert the normal map texture to its corresponding heightfield texture // bool convertToHeightMap( unsigned char* inImagePtr, unsigned int width, unsigned int height, OutFormatType outputPixelFormat, float heightScale = 1.0, unsigned char* outImagePtr = NULL ); protected: // Convert the heightfield to the normal map texture in place // (replace the input texture with the normal map version) // bool convertToNormalMap_InPlace( unsigned char* inImagePtr, unsigned int width, unsigned int height, OutFormatType outputPixelFormat, float bumpScale ); }; #endif // MAYA_API_MNormalMapConverter
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