D3DViewportRendererPlugin.cpp
#include <stdio.h>
#include <D3DViewportRenderer.h>
#include <maya/MGlobal.h>
#include <maya/MString.h>
#include <maya/MStringArray.h>
#include <maya/MFnPlugin.h>
#include <maya/MSceneMessage.h>
#include <stdio.h>
static D3DViewportRenderer *g_d3dRenderer = 0;
#if defined(D3D9_SUPPORTED)
static MCallbackId D3DfileNewCallbackId = 0;
static void D3DfileNewCallback( void* clientData )
{
if (g_d3dRenderer)
g_d3dRenderer->clearResources(false, false);
}
static MCallbackId D3DmayaExitCallbackId = 0;
static void D3DmayaExitCallback( void* clientData )
{
if (g_d3dRenderer)
{
delete g_d3dRenderer;
g_d3dRenderer = 0;
}
}
#endif
MStatus initializePlugin( MObject obj )
{
MStatus status = MStatus::kFailure;
MFnPlugin plugin( obj, PLUGIN_COMPANY, "8.0", "Any");
g_d3dRenderer = new D3DViewportRenderer();
if (g_d3dRenderer)
{
status = g_d3dRenderer->registerRenderer();
if (status != MStatus::kSuccess)
{
status.perror("Failed to register Direct3D renderer properly.");
}
#if defined(D3D9_SUPPORTED)
if (D3DfileNewCallbackId == 0)
D3DfileNewCallbackId = MSceneMessage::addCallback( MSceneMessage::kBeforeNew, D3DfileNewCallback );
if (D3DmayaExitCallbackId == 0)
D3DmayaExitCallbackId = MSceneMessage::addCallback( MSceneMessage::kMayaExiting, D3DmayaExitCallback );
#endif
}
return status;
}
MStatus uninitializePlugin( MObject obj )
{
MStatus status = MStatus::kSuccess;
#if defined(D3D9_SUPPORTED)
if (D3DfileNewCallbackId)
{
MMessage::removeCallback( D3DfileNewCallbackId );
D3DfileNewCallbackId = 0;
}
if (D3DmayaExitCallbackId)
{
MMessage::removeCallback( D3DmayaExitCallbackId );
D3DmayaExitCallbackId = 0;
}
#endif
if (g_d3dRenderer)
{
status = g_d3dRenderer->deregisterRenderer();
if (status != MStatus::kSuccess)
{
status.perror("Failed to deregister Direct3D renderer properly.");
}
delete g_d3dRenderer;
g_d3dRenderer = 0;
}
return status;
}