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Main Toolbar |
The main toolbar provides quick access to tools and dialogs for many of the most common tasks in 3ds Max. |
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Graphite Modeling Tools |
Graphite Modeling Tools combines a wealth of new polygon-modeling features, including freeform sculpting and powerful loop-modeling tools, with the tried and true toolset in a dynamic, configurable new “ribbon” interface. |
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Quad Menu |
When you click the right mouse button anywhere in an active viewport, except on the viewport label, a quad menu is displayed. The options available in the quad menu depend on the selection. |
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Viewport |
When you start 3ds Max, the main screen contains
four viewports showing the scene from different angles. You can set a viewport to show a simple wireframe or shaded view of the scene, and you can also employ advanced but easy-to-use Review features such as shadows (hard-edged or soft-edged), exposure control, and ambient occlusion to display highly realistic, near-rendered results in real time. |
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Command Panel |
The command panel comprises six user-interface panels that give you access to most of the modeling features of 3ds Max, as well as some animation features, display choices, and miscellaneous utilities.
To switch to a different panel, click its tab at the top of the command panel. |
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Time Slider |
The time slider lets you navigate along the timeline and jump to any animation frame in your scene.
You can quickly set position and rotation or scale keys by right-clicking the time slider and choosing the desired key from the Create Key dialog. |
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Rendered Frame Window |
The Rendered Frame Window displays a rendering of your scene. Press F9 to trigger the rendering process. Using Rendered Frame Window controls, you can change render presets, lock the rendering to a single viewport, render regions of the viewport for faster feedback, and change mental ray settings such as final gather and reflections without having to access other portions of the program. |
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Material Editor |
The Material Editor, which you open with the M key, provides functions to create and edit materials and maps.
Materials are assigned to objects and create greater realism in a scene by using different maps. |
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