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3ds Max in Game Development with Edward Blanch.
In this webinar, Edward Blanch will give you a breakdown on the information that is transferred from your modelling program to your game engine and outline the elements used and where they can be found.
Introduction by David Zwierzchaczewski,
Autodesk Animation Tech Specialist.
Elements include:
- Vertex Colour
- Multiple Texture Coordinates
-Real Time Vertex Effects
-Using Vertex Colour for more complex control
-Material Blending / Object Position
-Baking Extra Information
Join our webinars to learn more.
 
Date: 16 September 2015
Time: 11AM - 12PM AEST
9AM SGT | 1PM NZT
REGISTER NOW
About Edward Blanch

With a Masters of Architecture at the University of Melbourne, Edward Blanch specialised in procedural generation and digital design techniques. He now works in the games industry working on projects for a number of mobile and PC games which includes: Cargo Chaos, Fight the Dragon, Breath of Light, Zombitsu, Mickeys Magical Maths World.

Blanch currently works for Tin Man Games as a Technical Artist and is the Creative Director of Considerable Content.

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