When the sampler
function returns SamplerStatus.OK the Update function is called and this is
where you change the properties for the entity you passed into the
constructor of your class that inherited from EntityJig. In this example the
center of the circle is updated and
then the Radius. The select case was used to gather input using a jig in two
passes. When the center is being gathered, AcquirePoint is being used in the
Sampler Function to set the value for the member variable CenterPoint. When
the radius is being jigged AcquireDistance is being used to set the radius
member variable. From this you get the idea that you will need to coordinate
your code in the Sampler function and the Update function so they can work
together to give you the behaviour that you need. |