トライアングルポイントのコレクションを、TrianglePointオブジェクトのArrayとして戻します。
// get accessor Object rtn = TrianglePointCollection.Array; |
set root = application.activeproject.activescene.root set obj = root.addgeometry( "Cube", "MeshSurface" ) set triangle = obj.activeprimitive.geometry.Triangles(0) set Points = triangle.Points a = triangle.points.array for i = LBound(a,1) to UBound(a,1) logmessage "p.normal = " & a(0) & "," & a(1) & "," & a(2) next |