// get accessor Object rtn = TrianglePoint.UVArray; |
set root = application.activeproject.activescene.root set obj = root.addgeometry( "Cube", "MeshSurface" ) set triangle = obj.activeprimitive.geometry.triangles(0) for each p in triangle.Points a = p.UVArray logmessage "p.uv: " & a(0) & "," & a(1) next |