このトライアングルポイントのUV座標を戻します。
// get accessor UV rtn = TrianglePoint.UV; |
dim u,v set root = application.activeproject.activescene.root set obj = root.addgeometry( "Cube", "MeshSurface" ) set triangle = obj.activeprimitive.geometry.Triangles(0) for each p in triangle.Points logmessage "uv = " & p.uv.u & "," & p.uv.v next |