// get accessor Object rtn = TrianglePoint.PositionArray; |
set root = application.activeproject.activescene.root set obj = root.addgeometry( "Cube", "MeshSurface" ) set triangle = obj.activeprimitive.geometry.triangles(0) for each p in triangle.Points a = p.PositionArray logmessage "p.position: " & a(0) & "," & a(1) & "," & a(2) next |