現在の SubComponent と親子関係を持つX3DObjectを戻します。
// get accessor X3DObject rtn = SubComponent.Parent3DObject; |
set oObject = Application.ActiveSceneRoot.AddGeometry("Cube","MeshSurface","MyCube") set oCluster = oObject.ActivePrimitive.Geometry.AddCluster(siVertexCluster,"MyCluster",Array(3,4,5)) set oSubComponent = oCluster.CreateSubComponent set oClusterParent = oSubComponent.Parent3DObject |