## SIMatrix3.TransposeInPlace

### 説明

この行列を転置して置き換えます（this = Transpose(this)）。

### C#構文

 `SIMatrix3.TransposeInPlace();`

### スクリプト構文

 `SIMatrix3.TransposeInPlace();`

### 例

#### 1. VBScript の例

 ```dim m1 ' Create 3x3 matrix. set m1 = XSIMath.CreateMatrix3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0) m1.TransposeInPlace```

#### 2. JScript の例

 ```NewScene (null, false); var oRoot = Application.ActiveProject.ActiveScene.Root // Create two cubes, the first one is rotated and second // is the transpose in place of the first one var oCube = oRoot.AddGeometry("Cube","MeshSurface", "Cube") var oCube2 = oRoot.AddGeometry("Cube","MeshSurface", "Cube2") var oTrans = oCube.Kinematics.Local.Transform var oTrans2 = oCube2.Kinematics.Local.Transform var oMat3 = XSIMath.CreateMatrix3() oTrans2.GetRotationMatrix3 ( oMat3 ); // Modify the matrix to scale and rotate around z oMat3.value(0,0) = 2 * Math.cos (45); oMat3.value(0,1) = -2 * Math.sin (45); oMat3.value(1,1) = 2 * Math.cos (45); oMat3.value(1,0) = 2 * Math.sin (45); oTrans.SetRotationFromMatrix3 ( oMat3 ); oCube.Kinematics.Local.Transform = oTrans; var vbArr = new VBArray( oMat3.Get2() ); var array = vbArr.toArray(); Application.LogMessage( "SIMatrix3 before transpose" + "m00:" + array[0] + " m01:" + array[1] + " m02:" + array[2] + "m10:" + array[3] + " m11:" + array[4] + " m12:" + array[5] + "m20:" + array[6] + " m21:" + array[7] + " m22:" + array[8] ); oMat3.TransposeInPlace() oTrans2.SetRotationFromMatrix3 ( oMat3 ); var vbArr = new VBArray( oMat3.Get2() ); var array = vbArr.toArray(); Application.LogMessage( "SIMatrix3 after transpose" + "m00:" + array[0] + " m01:" + array[1] + " m02:" + array[2] + "m10:" + array[3] + " m11:" + array[4] + " m12:" + array[5] + "m20:" + array[6] + " m21:" + array[7] + " m22:" + array[8] ); oCube2.Kinematics.Local.Transform = oTrans2; // Expected results: //INFO : SIMatrix3 before transpose // m00:1.0506439776354594 m01:-1.7018070490682368 m02:0 // m10:1.7018070490682368 m11:1.0506439776354594 m12:0 // m20:0 m21:0 m22:1 //INFO : SIMatrix3 after transpose // m00:1.0506439776354594 m01:1.7018070490682368 m02:0 // m10:-1.7018070490682368 m11:1.0506439776354594 m12:0 // m20:0 m21:0 m22:1```