ポリゴンメッシュの各 PolygonNode を含む PolygonNodeCollection を戻します。
// get accessor PolygonNodeCollection rtn = PolygonMesh.Nodes; |
set oCube = ActiveSceneRoot.AddGeometry("Cube","MeshSurface") set oNodes = oCube.ActivePrimitive.Geometry.Nodes for each oNode in oNodes logmessage "Index of the polygonnode: " & oNode.Index next |