2D Arrayとして法線を戻します(最初の次元には X,y,z 値が含まれます)。
// get accessor Object rtn = PointCollection.NormalArray; |
set oRoot = application.activeproject.activescene.root set oObj = oRoot.addgeometry( "Cube", "MeshSurface" ) set oGeometry = oObj.activeprimitive.geometry ' Offset all x positions aNormals = oGeometry.Points.NormalArray for i = LBound(aNormals, 2) to UBound(aNormals, 2) logmessage "normal[" & i & "] =" & _ aNormals(0,i) & _ "," & aNormals(1,i) & _ "," & aNormals(2,i) next |