v4.0
コントロールに関連付けられている項目と値のリストを、Label と Value の 1D Array(Variant)として戻します。このプロパティは、固定の選択リスト(siControlCombo、siControlCheck、siControlRadio、siControlIconListなど)から項目を表示するコントロールにより使用されます。ラベルはすべて文字列で、値はバリアントになります。バリアントの型は関連パラメータの Parameter.ValueType と一致している必要があります。
// get accessor Object rtn = PPGItem.UIItems; // set accessor PPGItem.UIItems = Object; |
// Example demonstrating how sophisticated UI can // be built using the PPGLayout API. // // It demonstrates how the PPGItem.UIItems // property can be used to store a list of objects // for a multi-selection ListBox Control. // // There are two listboxes. The first shows all the // X3DObjects under the Scene Root. The user // can move items from this list into a list of selected // objects. This example could be adapted in various // ways, for example it could use the PickObject command. Main() ; function Main() { // Create a simple custom property set var oCustomProperty = ActiveSceneRoot.AddProperty( "CustomProperty", false, "ObjectList" ) ; oCustomProperty.AddParameter( "AllObjects", siString ) ; oCustomProperty.AddParameter( "SelObjects", siString ) ; // Establish the layout // Which will be two list controls with 2 buttons // in between var oLayout = oCustomProperty.PPGLayout oLayout.AddRow() ; oLayout.AddGroup( "", false, 45) ; AddListBox( oLayout, "AllObjects" ) ; oLayout.EndGroup() ; oLayout.AddGroup( "", false, 10) ; oLayout.Addbutton( "Add", ">>" ) ; oLayout.Addbutton( "Remove", "<<" ) ; oLayout.EndGroup() ; oLayout.AddGroup( "", false, 45) ; AddListBox( oLayout, "SelObjects" ) ; oLayout.EndGroup() ; oLayout.EndRow() ; oLayout.Language = "JScript" ; oLayout.Logic = Add_OnClicked.toString() + Remove_OnClicked.toString() + MoveSelected.toString() ; // Populate the "AllObjects" list control AddSceneItemsToList( oLayout, "AllObjects" ) ; // Let the user play with the UI if ( !InspectObj( oCustomProperty, null,null ,siModal, false ) ) { DoSomethingWithSelectedObjects( oCustomProperty ) ; } // Cleanup DeleteObj( oCustomProperty ) ; } function AddListBox( in_oLayout, in_Name ) { // Insert a ListBox into the layout var oItem = in_oLayout.AddItem( in_Name, "", "ListBox" ) ; oItem.SetAttribute( "CY", 100 ) ; oItem.SetAttribute( "NoLabel", true ) ; //Note: Multi-selection list box control only applies to string parameter. oItem.SetAttribute( siUIMultiSelectionListBox, true ) ; } function AddSceneItemsToList( in_oLayout, in_Name ) { // Populate the specified list with the // names of objects in the scene var oSceneItems = ActiveSceneRoot.FindChildren() ; var aItems = new Array( oSceneItems.Count * 2 ) ; for ( i = 0 ; i < oSceneItems.Count ; i++ ) { // Both label and value will be the same string aItems[i * 2] = oSceneItems.Item(i).Name ; aItems[i * 2 + 1] = oSceneItems.Item(i).Name ; } var oItem = in_oLayout.Item(in_Name); oItem.UIItems = aItems ; } function DoSomethingWithSelectedObjects( in_oPSet ) { oPPGItem = in_oPSet.PPGLayout.Item( "SelObjects" ) ; // This is bit of an unusual scenario: // Rather than using the Parameter Value, which is // equal to the last Selected item in the list, // we are interested in the entire list of items in the // layout. Note: because this data is part of the layout, // not the Parameter, it is not persisted as part of // the scene and is shared by all instances. var vbItems = new VBArray(oPPGItem.UIItems); var aItems = vbItems.toArray(); for ( i = 0 ; i < aItems.length ; i+= 2 ) { logmessage( "Object " + aItems[i] + " was selected" ) ; } } //Property Page Event code - this code executes //as the script logic of the Property Page. function Add_OnClicked() { MoveSelected( "AllObjects", "SelObjects" ) ; } function Remove_OnClicked() { MoveSelected( "SelObjects", "AllObjects" ) ; } function MoveSelected( in_FromList, in_ToList ) { // Figure out what was selected by the user strSel = PPG.Inspected(0).Parameters(in_FromList).Value ; if ( strSel.length == 0 ) { logmessage( "Please select an item" ) ; return ; } var oLayout = PPG.PPGLayout ; var oToList = oLayout.Item( in_ToList ) ; var oFromList = oLayout.Item( in_FromList ) ; var vbItems = new VBArray(oToList.UIItems); var aItems = vbItems.toArray(); //The value associated with Multi-selection list box is //a string which is separated with semicolons. var splitSel = strSel.split(";"); for( i = 0; i < splitSel.length; ++i) { // Add the string to the "ToList" // Check if the item is already in the list var bIsInTheList = false; for ( j = 0 ; j < aItems.length ; j+=2 ) { if ( aItems[j] == splitSel[i] ) { logmessage( splitSel[i] + " is already in the list", siWarning ) ; bIsInTheList = true; break; } } if(! bIsInTheList) { // Push the item to end of the list var cntExistingItems = aItems.length aItems[cntExistingItems] = splitSel[i] ; // Label aItems[cntExistingItems+1] = splitSel[i] ; // Value oToList.UIItems = aItems ; } } // Remove the item from the "FromList" vbItems = new VBArray(oFromList.UIItems); var aCurrentItems = vbItems.toArray() ; var aNewItems = new Array() ; // Fill in the new array with everything except // for the selected item for ( i = 0 ; i < aCurrentItems.length; i++ ) { var bIsInTheList = false; for( j = 0; j < splitSel.length; j++) { if ( aCurrentItems[i] == splitSel[j] ) { bIsInTheList = true; break; } } if(!bIsInTheList) { aNewItems[aNewItems.length] = aCurrentItems[i] ; } } oFromList.UIItems = aNewItems ; // Reset the selection if ( aNewItems.length > 0 ) { PPG.Inspected(0).Parameters(in_FromList).Value = aNewItems[0]; } else { PPG.Inspected(0).Parameters(in_FromList).Value = "" ; } // A refresh is required to show the change PPG.Refresh() ; } |