このマテリアルのアンビエントColorを戻します。
| // get accessor Color rtn = OGLMaterial.Ambient; | 
| dim grid, color
set grid = ActiveProject.ActiveScene.Root.AddGeometry("Grid", "MeshSurface")
set color = grid.Material.OGLMaterial.Ambient
Application.LogMessage "OGL Material ambient color: " & color.Red & ", " & color.Green & ", " & color.Blue & ", " & color.Alpha |