
指定されたU方向のKnotCollectionを戻します。
// get accessor KnotCollection rtn = NurbsSurface.UKnots; |
set oObject = ActiveSceneRoot.AddGeometry("Sphere","NurbsSurface")
set oNurbsSurfaceMesh = oObject.ActivePrimitive.Geometry
set oNurbsSurface = oNurbsSurfaceMesh.Surfaces(0)
set oUKnots = oNurbsSurface.UKnots |