指定されたU方向のKnotCollectionを戻します。
// get accessor KnotCollection rtn = NurbsSurface.UKnots; |
set oObject = ActiveSceneRoot.AddGeometry("Sphere","NurbsSurface") set oNurbsSurfaceMesh = oObject.ActivePrimitive.Geometry set oNurbsSurface = oNurbsSurfaceMesh.Surfaces(0) set oUKnots = oNurbsSurface.UKnots |