ノット値の 1DArrayを戻します。
// get accessor Object rtn = KnotCollection.Array; |
set oObject = Application.ActiveProject.ActiveScene.Root.AddGeometry("Sphere","NurbsSurface") set oNurbsSurfaceMesh = oObject.ActivePrimitive.Geometry set oUKnots = oNurbsSurfaceMesh.Surfaces(0).Knots(siUDirection) aKnots = oUKnots.Array for i = lbound( aKnots ) to ubound( aKnots ) logmessage aKnots(i) next |