v2.0
このファセットから SubComponent を作成します。新しい SubComponent により、PolygonMesh オブジェクトの PolygonFace 対NurbsSurfaceMesh オブジェクトの NurbsSurface など、特別なタイプの Geometry へのアクセスが可能になります。
// get accessor SubComponent rtn = Facet.SubComponent; |
' ' This example demonstrates how to work with a subset of facets on a polygon mesh ' NewScene , false dim oObj, oSubComponent set oObj = Application.ActiveSceneRoot.AddGeometry("Cube","MeshSurface") set oFacetColl = oObj.ActivePrimitive.Geometry.Facets set oSubComponent = oFacetColl(2).SubComponent Application.LogMessage oSubComponent & " has " & UBound(oSubComponent.ElementArray)+1 & _ " components of type " & TypeName(oSubComponent.ComponentCollection(0)) set oObj = Application.ActiveSceneRoot.AddGeometry("Cube","MeshSurface") set oSubComponent = oObj.ActivePrimitive.Geometry.Facets(2).SubComponent oSubComponent.AddElement 3 Application.LogMessage oSubComponent & " has " & UBound(oSubComponent.ElementArray)+1 & _ " components of type " & TypeName(oSubComponent.ComponentCollection(0)) ' Expected results: 'INFO : cube.poly[2] has 1 components of type PolygonFace 'INFO : cube1.poly[2,3] has 2 components of type PolygonFace |
/* This example demonstrates how to access a PolygonMesh-specific property. First it starts out getting the generic Facets collection. From the FacetCollection it creates a SubComponent. From the SubComponent, it gets the PolygonMesh-specific PolygonFaceCollection */ NewScene( null, false ); // Setup: create a PolygonMesh and get its facet collection var grid = Application.ActiveSceneRoot.AddGeometry( "Grid", "MeshSurface" ); var fcs = grid.ActivePrimitive.Geometry.Facets; // Convert it to SubComponent and just for fun, consider only four facets var subcmp = fcs.SubComponent; var subset = new Array(27,28,35,36); subcmp.ElementArray = subset; // Now convert the SubComponent to a PolygonFaceCollection using the // SubComponent.ComponentCollection property and then loop through the // list of PolygonFaces, getting its adjacent neighbors var polyfaces = subcmp.ComponentCollection; for (var i=0; i<polyfaces.Count; i++) { Application.LogMessage( "PolygonFace[" + i + "] at index " + polyfaces(i) + " is next to..." ); var adjacent = polyfaces(i).NeighborPolygons(); for (var j=0; j<adjacent.Count; j++) { Application.LogMessage( "\t...the PolygonFace at index " + adjacent(j).Index ); } } // Expected results: //INFO : PolygonFace[0] at index PolygonFace is next to... //INFO : ...the PolygonFace at index 19 //INFO : ...the PolygonFace at index 28 //INFO : ...the PolygonFace at index 35 //INFO : ...the PolygonFace at index 26 //INFO : PolygonFace[1] at index PolygonFace is next to... //INFO : ...the PolygonFace at index 20 //INFO : ...the PolygonFace at index 29 //INFO : ...the PolygonFace at index 36 //INFO : ...the PolygonFace at index 27 //INFO : PolygonFace[2] at index PolygonFace is next to... //INFO : ...the PolygonFace at index 27 //INFO : ...the PolygonFace at index 36 //INFO : ...the PolygonFace at index 43 //INFO : ...the PolygonFace at index 34 //INFO : PolygonFace[3] at index PolygonFace is next to... //INFO : ...the PolygonFace at index 28 //INFO : ...the PolygonFace at index 37 //INFO : ...the PolygonFace at index 44 //INFO : ...the PolygonFace at index 35 |
# # This example demonstrates how to determine which polygons are selected # in the UI by using the SubComponent object via the Selection # app = Application app.NewScene( "", 0 ) # Setup: create a polygon mesh and select some polygons on it disc = app.ActiveSceneRoot.AddGeometry( "Sphere", "MeshSurface" ) app.Selection.Clear() app.Selection.SetAsText( disc.Name + ".poly[20,3,47,0,16,34,22]" ); # When components are selected, the first member of the Selection # is returned as a CollectionItem which can then be converted to a # SubComponent object. From there, the ComponentCollection property # converts it to the proper collection type (in this case a # PolygonFaceCollection) selected = app.Selection(0).SubComponent.ComponentCollection for sel in selected : app.LogMessage( "poly[%s] is selected." % (sel.Index) ) # Expected results: #INFO : poly[20] is selected. #INFO : poly[3] is selected. #INFO : poly[47] is selected. #INFO : poly[0] is selected. #INFO : poly[16] is selected. #INFO : poly[34] is selected. #INFO : poly[22] is selected. |