
v4.2
指定されたファセット内のポイント数をIntegerとして戻します。
| // get accessor Int32 rtn = Facet.NbPoints; | 
| set oRoot = ActiveProject.ActiveScene.Root set oSphere = oRoot.AddGeometry( "Sphere", "MeshSurface" ) set oGeometry = oSphere.ActivePrimitive.Geometry set oFacets = oGeometry.Facets for each oFacet in oFacets logMessage "Facet #" & oFacet.Index & " has " & oFacet.NbPoints & " points." next ' Expected Result: 'INFO : Facet #0 has 3 points. 'INFO : Facet #1 has 4 points. 'INFO : Facet #2 has 4 points. ' <snip> 'INFO : Facet #61 has 4 points. 'INFO : Facet #62 has 4 points. 'INFO : Facet #63 has 3 points. | 
| var oRoot = ActiveProject.ActiveScene.Root;
var oSphere = oRoot.AddGeometry( "Sphere", "MeshSurface" );
var oGeometry = oSphere.ActivePrimitive.Geometry;
var oFacets = oGeometry.Facets;
facetEnum = new Enumerator(oFacets);
var oFacet;
for( ; !facetEnum.atEnd(); facetEnum.moveNext() ) {
	oFacet = facetEnum.item();
	LogMessage( "Facet #" + oFacet.Index + " has " + oFacet.NbPoints + " points." );
}
// Expected result:
//INFO : Facet #0 has 3 points.
//INFO : Facet #1 has 4 points.
//INFO : Facet #2 has 4 points.
//	<snip>
//INFO : Facet #61 has 4 points.
//INFO : Facet #62 has 4 points.
//INFO : Facet #63 has 3 points. |