ShaderArrayParamDef Member List
This is the complete list of members for ShaderArrayParamDef, including all inherited members.
CBase()CBase
GetApplication() const SIObject
GetAttributes() const ShaderParamDef
GetCapabilities() const ShaderParamDef
GetCategories() const SIObject
GetClassID() const ShaderArrayParamDef [virtual]
GetClassIDName() const CBase
GetDataType() const ShaderParamDef
GetDefaultValue() const ShaderParamDef
GetDisplayName() const ShaderParamDef
GetFullName() const SIObject
GetHelp() const SIObject
GetItemDef() const ShaderArrayParamDef
GetItemInitialCount() const ShaderArrayParamDef
GetItemInitialValues() const ShaderArrayParamDef
GetItemName() const ShaderArrayParamDef
GetMainPort() const ShaderParamDef
GetMaxValue() const ShaderParamDef
GetMinValue() const ShaderParamDef
GetName() const SIObject
GetNestedObjects() const SIObject
GetOrigin() const SIObject
GetOriginPath() const SIObject
GetParent() const SIObject
GetRef() const CBase
GetStaticArray() const ShaderArrayParamDef
GetSuggestedMaxValue() const ShaderParamDef
GetSuggestedMinValue() const ShaderParamDef
GetTexturable() const ShaderParamDef
GetType() const SIObject
GetUniqueName() const SIObject
HasDefaultValue() const ShaderParamDef
IsA(siClassID in_ClassID) const ShaderArrayParamDef [virtual]
XSI::CBase::IsA(const CRef &in_ref) const CBase
IsArray() const ShaderParamDef
IsEqualTo(const CRef &in_ref) const SIObject
IsInput() const ShaderParamDef
IsOutput() const ShaderParamDef
IsStructure() const ShaderParamDef
IsValid() const CBase
operator CRef &()CBase
operator!=(const CBase &in_obj) const CBase
operator=(const ShaderArrayParamDef &in_obj)ShaderArrayParamDef
operator=(const CRef &in_ref)ShaderArrayParamDef
XSI::ShaderParamDef::operator=(const ShaderParamDef &in_obj)ShaderParamDef
XSI::SIObject::operator=(const SIObject &in_obj)SIObject
operator==(const CBase &in_obj) const CBase
PutItemInitialCount(ULONG in_count)ShaderArrayParamDef
PutItemName(const CString &in_name)ShaderArrayParamDef
PutMainPort(bool in_main)ShaderParamDef
PutName(const CString &in_name)SIObject
PutStaticArray(bool in_static)ShaderArrayParamDef
ResetObject()CBase
SetDefaultValue(const CValue &in_value)ShaderParamDef
SetDisplayName(const CString &in_str)ShaderParamDef
SetMaxValue(const CValue &in_value)ShaderParamDef
SetMinValue(const CValue &in_value)ShaderParamDef
SetObject(const CRef &in_obj)CBase
SetSuggestedMaxValue(const CValue &in_value)ShaderParamDef
SetSuggestedMinValue(const CValue &in_value)ShaderParamDef
SetTexturable(bool in_value)ShaderParamDef
ShaderArrayParamDef()ShaderArrayParamDef
ShaderArrayParamDef(const CRef &in_ref)ShaderArrayParamDef
ShaderArrayParamDef(const ShaderArrayParamDef &in_obj)ShaderArrayParamDef
ShaderParamDef()ShaderParamDef
ShaderParamDef(const CRef &in_ref)ShaderParamDef
ShaderParamDef(const ShaderParamDef &in_obj)ShaderParamDef
SIObject()SIObject
SIObject(const CRef &in_ref)SIObject
SIObject(const SIObject &in_obj)SIObject
~CBase()CBase [virtual]
~ShaderArrayParamDef()ShaderArrayParamDef
~ShaderParamDef()ShaderParamDef
~SIObject()SIObject