HardwareShaderContext Member List
This is the complete list of members for HardwareShaderContext, including all inherited members.
CBase()CBase
Context()Context
Context(const CRef &in_ref)Context
Context(const Context &in_obj)Context
CreateHardwareSurface(HardwareSurface::Options &in_options)HardwareShaderContext
DrawPrimitive(siGraphicDriver in_eDriver) const HardwareShaderContext
DrawScreenAlignedQuad(siGraphicDriver in_eDriver) const HardwareShaderContext
GetArrayAttribute(const CString &in_AttributeName) const Context
GetAttribute(const CString &in_AttributeName)Context
GetBaseOffset()HardwareShaderContext
GetCamera()HardwareShaderContext
GetClassID() const HardwareShaderContext [virtual]
GetClassIDName() const CBase
GetDirtyParameters() const HardwareShaderContext
GetGraphicDriver() const HardwareShaderContext
GetHardwareAttributeArray()HardwareShaderContext
GetIndexWidth()HardwareShaderContext
GetLights()HardwareShaderContext
GetMaterial()HardwareShaderContext
GetNbIndices()HardwareShaderContext
GetNbVertices()HardwareShaderContext
GetRef() const CBase
GetShader()HardwareShaderContext
GetShaderForAnimation()HardwareShaderContext
GetShaderUniqueID()HardwareShaderContext
GetShadowSurfaces(XSI::CRefArray &out_lights) const HardwareShaderContext
GetSource() const Context
GetTime() const HardwareShaderContext
GetTransform() const HardwareShaderContext
GetTriangleIndices()HardwareShaderContext
GetUserData()Context
GetX3DObject()HardwareShaderContext
HardwareShaderContext()HardwareShaderContext
HardwareShaderContext(const CRef &in_ref)HardwareShaderContext
HardwareShaderContext(const HardwareShaderContext &in_obj)HardwareShaderContext
IsA(siClassID in_ClassID) const HardwareShaderContext [virtual]
XSI::CBase::IsA(const CRef &in_ref) const CBase
IsGeometryDirty() const HardwareShaderContext
IsValid() const CBase
operator CRef &()CBase
operator!=(const CBase &in_obj) const CBase
operator=(const HardwareShaderContext &in_obj)HardwareShaderContext
operator=(const CRef &in_ref)HardwareShaderContext
XSI::Context::operator=(const Context &in_obj)Context
operator==(const CBase &in_obj) const CBase
PutArrayAttribute(const CString &in_AttributeName, const CRefArray &in_array)Context
PutAttribute(const CString &in_AttributeName, const CValue &in_val)Context
PutUserData(const CValue &in_val)Context
ResetObject()CBase
SetObject(const CRef &in_obj)CBase
SetRenderDepthStencilTarget(HardwareSurface &in_surface)HardwareShaderContext
SetRenderTarget(UINT in_nDrawBufferIndex, HardwareSurface &in_surface)HardwareShaderContext
~CBase()CBase [virtual]
~Context()Context
~HardwareShaderContext()HardwareShaderContext