XSIMath.MapObjectOrientationToWorldSpace

XSIMath.MapObjectOrientationToWorldSpace

説明

指定された ObjectSpace で記述された方向を、WorldSpace に変換します。

C#構文

SIVector3 XSIMath.MapObjectOrientationToWorldSpace( SITransformation in_pObjectSpace, SIVector3 in_pOrientation );

スクリプト構文

oReturn = XSIMath.MapObjectOrientationToWorldSpace( ObjectSpace, Orientation );

戻り値

SIVector3(向き)

パラメータ

パラメータ タイプ 説明
ObjectSpace SITransformation 方向が記述されている ObjectSpace
Orientation SIVector3 変換する方向

1. JScript の例

NewScene(null, false);

var oRoot = Application.ActiveSceneRoot;

var oCube = oRoot.AddGeometry("Cube","MeshSurface");

oCube.Kinematics.Global.Parameters("posy").value = 4.0;

oCube.Kinematics.Global.Parameters("posx").value = 2.0;

oCube.Kinematics.Global.Parameters("rotx").value = 45.0;

var oTrans = oCube.Kinematics.Local.Transform;

var aNormal = new VBArray( oCube.ActivePrimitive.Geometry.Facets.NormalArray );

var oOri = XSIMath.CreateVector3();

oOri.x = aNormal.getItem(0,1);

oOri.y = aNormal.getItem(1,1);

oOri.z = aNormal.getItem(2,1);

Application.LogMessage (aNormal.getItem(0,1));

Application.LogMessage (aNormal.getItem(1,1));

Application.LogMessage (aNormal.getItem(2,1));

var oObjectOri = XSIMath.MapObjectOrientationToWorldSpace(oTrans, oOri);

Application.LogMessage  ("The y unit vector  is represented by (" + 

				XSIMath.RadiansToDegrees(oObjectOri.X) + "," + 

				XSIMath.RadiansToDegrees(oObjectOri.Y) + "," + 

				XSIMath.RadiansToDegrees(oObjectOri.Z) + ") in the cube object space");

// Expected results:

//INFO : The y unit vector  is represented by (0,-40.51423422706978,-40.51423422706977) 

//			in the cube object space

2. VBScript の例

set oRoot = Application.ActiveProject.ActiveScene.Root

set oCube = oRoot.AddGeometry("Cube","MeshSurface")

oCube.Kinematics.Global.Parameters("posy").value = 4.0

oCube.Kinematics.Global.Parameters("posx").value = 2.0

oCube.Kinematics.Global.Parameters("rotx").value = 45.0

set oTrans = oCube.Kinematics.Local.Transform

set oOri = XSIMath.CreateVector3

aNormal = oCube.ActivePrimitive.Geometry.Facets.NormalArray

oOri.x = aNormal(0,2)

oOri.y = aNormal(1,2)

oOri.z = aNormal(2,2)

set oObjectOri = XSIMath.MapObjectOrientationToWorldSpace(oTrans, oOri)

Application.LogMessage  "The y unit vector  is represented by (" & _

				XSIMath.RadiansToDegrees(oObjectOri.X) & "," & _

				XSIMath.RadiansToDegrees(oObjectOri.Y) & "," & _

				XSIMath.RadiansToDegrees(oObjectOri.Z) & ") in the cube object space"