v4.0
テクスチャレイヤが所有する各TextureLayerPortオブジェクトを含むTextureLayerPortCollectionを戻します。
// get accessor TextureLayerPortCollection rtn = TextureLayer.TextureLayerPorts; |
// This example shows creation of texture layer ports,
// plus enumerating and removing them.
oRoot = ActiveProject.ActiveScene.Root;
oSph = oRoot.AddGeometry( "Sphere", "MeshSurface" );
oMat = oSph.AddMaterial( "Phong" );
oPhong = oMat.Shaders(0);
// Add a layer at the end.
oLayer = oPhong.CreateTextureLayer( "DirtLayer" );
// Add some texture layer port connections on this layer.
oPorts = new Array(3);
oPorts[0] = oLayer.AddTextureLayerPort( oPhong.parameters( "ambient" ) );
oPorts[1] = oLayer.AddTextureLayerPort( oPhong.parameters( "diffuse" ) );
oPorts[2] = oLayer.AddTextureLayerPort( oPhong.parameters( "specular" ) );
Application.LogMessage( "Created " + oLayer.TextureLayerPorts.count + " ports." );
for ( i = 0; i < oLayer.TextureLayerPorts.count; i++ )
{
oPort = oLayer.TextureLayerPorts(i);
Application.LogMessage( (i+1) + ": " + oPort );
}
oLayer.RemoveTextureLayerPort( oPorts[1] );
oLayer.RemoveTextureLayerPort( oLayer.fullname + "." + oPorts[2].name );
count = oLayer.TextureLayerPorts.count;
Application.LogMessage( "Only " + count + " remain(s) after removal." );
for ( i = 0; i < count; i++ )
{
Application.LogMessage( (i+1) +": " + oLayer.TextureLayerPorts.item(i) );
}
// This example should log something like:
//INFO : "Created 3 ports."
//INFO : "1: sphere.Material.Phong.DirtLayer.ambient"
//INFO : "2: sphere.Material.Phong.DirtLayer.diffuse"
//INFO : "3: sphere.Material.Phong.DirtLayer.specular"
//INFO : "Only 1 remain(s) after removal."
//INFO : "1: sphere.Material.Phong.DirtLayer.ambient" |
' This shows creation of texture layer ports, ' plus enumerating and removing them. set oRoot = ActiveProject.ActiveScene.Root set oSph = oRoot.AddGeometry( "Sphere", "MeshSurface" ) set oMat = oSph.AddMaterial( "Phong" ) set oPhong = oMat.Shaders(0) ' Add a layer at the end. set oLayer = oPhong.CreateTextureLayer( "DirtLayer" ) ' Add some texture layer port connections on this layer. dim oPorts(2) set oPorts(0) = oLayer.AddTextureLayerPort( oPhong.parameters( "ambient" ) ) set oPorts(1) = oLayer.AddTextureLayerPort( oPhong.parameters( "diffuse" ) ) set oPorts(2) = oLayer.AddTextureLayerPort( oPhong.parameters( "specular" ) ) logmessage "Created " & oLayer.TextureLayerPorts.count & " ports." i = 1 for each oPort in oLayer.TextureLayerPorts logmessage i & ": " & oPort i = i + 1 next oLayer.RemoveTextureLayerPort oPorts(1) oLayer.RemoveTextureLayerPort oLayer.fullname & "." & oPorts(2).name count = oLayer.TextureLayerPorts.count logmessage "Only " & count & " remain(s) after removal." for i = 0 to count - 1 logmessage i + 1 & ": " & oLayer.TextureLayerPorts.item(i) next ' This example should log something like: 'INFO : "Created 3 ports." 'INFO : "1: sphere.Material.Phong.DirtLayer.ambient" 'INFO : "2: sphere.Material.Phong.DirtLayer.diffuse" 'INFO : "3: sphere.Material.Phong.DirtLayer.specular" 'INFO : "Only 1 remain(s) after removal." 'INFO : "1: sphere.Material.Phong.DirtLayer.ambient" |