v4.0
シェーダが所有する各TextureLayerオブジェクトを含むTextureLayerCollectionを戻します。
// get accessor TextureLayerCollection rtn = Shader.TextureLayers; |
/*
This JScript example demonstrates creating texture layers on
a shader, plus enumerating and removing them.
*/
oRoot = ActiveProject.ActiveScene.Root;
oSph = oRoot.AddGeometry( "Sphere", "MeshSurface" );
oMat = oSph.AddMaterial( "Phong" );
oPhong = oMat.Shaders(0);
// Add a layer at the end (since there are no others the "After"
// flag is irrelevant).
oLayers = new Array(3);
oLayers[0] = oPhong.CreateTextureLayer( "B", true );
// Add another layer before the other one.
oLayers[1] = oPhong.CreateTextureLayer( "A", false, oLayers[0] );
// Create a third layer at the very start.
oLayers[2] = oPhong.CreateTextureLayer( "base", false );
Application.LogMessage( "Created " + oPhong.TextureLayers.Count + " layers." );
for ( i = 0; i < oPhong.TextureLayers.count; i++ )
{
oLayer = oPhong.TextureLayers(i);
Application.LogMessage( (i+1) + ": " + oLayer );
}
oPhong.RemoveTextureLayer( oLayers[1] );
oPhong.RemoveTextureLayer( oPhong.FullName + "." + oLayers[2].Name );
count = oPhong.TextureLayers.Count;
Application.LogMessage( "Only " + count + " remains after removal." );
for ( i = 0; i < count; i++ )
{
Application.LogMessage( (i+1) + ": " + oPhong.TextureLayers.Item(i) );
}
// This example should log something like:
//INFO : "Created 3 layers."
//INFO : "1: sphere.Material.Phong.base"
//INFO : "2: sphere.Material.Phong.A"
//INFO : "3: sphere.Material.Phong.B"
//INFO : "Only 1 remains after removal."
//INFO : "1: sphere.Material.Phong.B" |
' ' This VBScript example demonstrates creating texture layers on ' a shader, plus enumerating and removing them. ' set oRoot = ActiveProject.ActiveScene.Root set oSph = oRoot.AddGeometry( "Sphere", "MeshSurface" ) set oMat = oSph.AddMaterial( "Phong" ) set oPhong = oMat.Shaders(0) ' Add a layer at the end (since there are no others the "After" ' flag is irrelevant). dim oLayers(2) set oLayers(0) = oPhong.CreateTextureLayer( "B", True ) ' Add another layer before the other one. set oLayers(1) = oPhong.CreateTextureLayer( "A", False, oLayers(0) ) ' Create a third layer at the very start. set oLayers(2) = oPhong.CreateTextureLayer( "base", False ) LogMessage "Created " & oPhong.TextureLayers.Count & " layers." i = 1 for each oLayer in oPhong.TextureLayers LogMessage i & ": " & oLayer i = i + 1 next oPhong.RemoveTextureLayer oLayers(1) oPhong.RemoveTextureLayer oPhong.FullName & "." & oLayers(2).Name count = oPhong.TextureLayers.Count LogMessage "Only " & count & " remains after removal." for i = 0 to count - 1 LogMessage i + 1 & ": " & oPhong.TextureLayers.Item(i) next ' This example should log something like: 'INFO : "Created 3 layers." 'INFO : "1: sphere.Material.Phong.base" 'INFO : "2: sphere.Material.Phong.A" 'INFO : "3: sphere.Material.Phong.B" 'INFO : "Only 1 remains after removal." 'INFO : "1: sphere.Material.Phong.B" |