v4.0
コンテナからテキスチャレイヤを削除します。このコンテナがレイヤの唯一の所有者の場合は、レイヤはシーンから削除されます。それ以外の場合は、このコンテナからのみ削除されます(他のコンテナには残ります)。
ヒント:Materialのテクスチャレイヤコンテナもあり、この場合も同じ関連メソッドのセットを持ちます。
Shader.RemoveTextureLayer( Object in_varLayerToRemove ); |
Shader.RemoveTextureLayer( Layer ); |
パラメータ | タイプ | 説明 |
---|---|---|
Layer | TextureLayerまたはString | このコンテナから削除するテキスチャレイヤ |
/* This JScript example shows creating texture layers on a shader, plus enumerating and removing them. */ oRoot = ActiveProject.ActiveScene.Root; oSph = oRoot.AddGeometry( "Sphere", "MeshSurface" ); oMat = oSph.AddMaterial( "Phong" ); oPhong = oMat.Shaders(0); // Add a layer at the end (since there are no others the "After" // flag is irrelevant). oLayers = new Array(3); oLayers[0] = oPhong.CreateTextureLayer( "B", true ); // Add another layer before the other one. oLayers[1] = oPhong.CreateTextureLayer( "A", false, oLayers[0] ); // Create a third layer at the very start. oLayers[2] = oPhong.CreateTextureLayer( "base", false ); Application.LogMessage( "Created " + oPhong.TextureLayers.Count + " layers." ); for ( i = 0; i < oPhong.TextureLayers.Count; i++ ) { oLayer = oPhong.TextureLayers(i); Application.LogMessage( (i+1) + ": " + oLayer ); } oPhong.RemoveTextureLayer( oLayers[1] ); oPhong.RemoveTextureLayer( oPhong.FullName + "." + oLayers[2].Name ); count = oPhong.TextureLayers.Count; Application.LogMessage( "Only " + count + " remains after removal." ); for ( i = 0; i < count; i++ ) { Application.LogMessage( (i+1) + ": " + oPhong.TextureLayers.Item(i) ); } // This example should log something like: //INFO : "Created 3 layers." //INFO : "1: sphere.Material.Phong.base" //INFO : "2: sphere.Material.Phong.A" //INFO : "3: sphere.Material.Phong.B" //INFO : "Only 1 remains after removal." //INFO : "1: sphere.Material.Phong.B" |
' ' This VBScript example shows creating texture layers on ' a shader, plus enumerating and removing them. ' set oRoot = ActiveProject.ActiveScene.Root set oSph = oRoot.AddGeometry( "Sphere", "MeshSurface" ) set oMat = oSph.AddMaterial( "Phong" ) set oPhong = oMat.Shaders(0) ' Add a layer at the end (since there are no others the "After" ' flag is irrelevant). dim oLayers(2) set oLayers(0) = oPhong.CreateTextureLayer( "B", True ) ' Add another layer before the other one. set oLayers(1) = oPhong.CreateTextureLayer( "A", False, oLayers(0) ) ' Create a third layer at the very start. set oLayers(2) = oPhong.CreateTextureLayer( "base", False ) LogMessage "Created " & oPhong.TextureLayers.Count & " layers." i = 1 for each oLayer in oPhong.TextureLayers LogMessage i & ": " & oLayer i = i + 1 next oPhong.RemoveTextureLayer oLayers(1) oPhong.RemoveTextureLayer oPhong.FullName & "." & oLayers(2).Name count = oPhong.TextureLayers.Count LogMessage "Only " & count & " remains after removal." for i = 0 to count - 1 LogMessage i + 1 & ": " & oPhong.TextureLayers.Item(i) next ' This example should log something like: 'INFO : "Created 3 layers." 'INFO : "1: sphere.Material.Phong.base" 'INFO : "2: sphere.Material.Phong.A" 'INFO : "3: sphere.Material.Phong.B" 'INFO : "Only 1 remains after removal." 'INFO : "1: sphere.Material.Phong.B" |