オブジェクトに適用されているMaterialオブジェクトを戻します。
// get accessor Material rtn = SceneItem.Material; |
set root = Application.Activeproject.ActiveScene.Root set Cyl = root.AddGeometry("Cylinder","MeshSurface") Cyl.AddMaterial "Phong",,"PhongInNode" set mat1 = Cyl.Material mat1.Parameters("name").Value = "MatOnCyl" mat1.Shaders("PhongInNode").Parameters("diffuse").blue = 0.453 ' Create a group containing the Cylinder, apply a material on it. set aGroup = root.AddGroup( Cyl ) aGroup.AddMaterial "Phong" set mat2 = aGroup.Material mat2.Parameters("name").Value = "MatOnGroup" mat2.Shaders("Phong").Parameters("diffuse").red = 0.031 ' Display the applied material of the cylinder ' the Group material "MatOnGroup" should be returned, but not "MatOnCyl" logmessage Cyl & " material : " & Cyl.Material |