
// get accessor Int32 rtn = Sample.Index; |
var oCube = ActiveSceneRoot.AddGeometry("Cube","MeshSurface");
var oFacet = oCube.ActivePrimitive.Geometry.Facets(0);
var e = new Enumerator(oFacet.Samples);
for ( ; ! e.atEnd(); e.moveNext() ) {
var oSample = e.item();
LogMessage( "The index of this sample is: " + oSample.Index )
}
// Expected result:
//INFO : The index of this sample is: 0
//INFO : The index of this sample is: 1
//INFO : The index of this sample is: 2
//INFO : The index of this sample is: 3 |