この変換での x、Y、Z の移動値を設定します。
SITransformation.SetTranslationFromValues( Double in_dX, Double in_dY, Double in_dZ ); |
SITransformation.SetTranslationFromValues( in_dX, in_dY, in_dZ ); |
set oCube = ActiveSceneRoot.AddGeometry("Cube","MeshSurface") set oTransform = oCube.Kinematics.Global.Transform oTransform.SetTranslationFromValues 2, 2, 3 oCube.Kinematics.Global.Transform = oTransform |