v5.0
このオブジェクトの下にネストされているオブジェクトの SIObjectCollection を戻します。関数から戻されるネストされているオブジェクトは、Property、Parameter、X3DObject などのシーンオブジェクトです。ネストされているオブジェクトがない場合はコレクションは空になります。
// get accessor SIObjectCollection rtn = SIObject.NestedObjects; |
' ' This example traverses the hierarchy of a selected object and logs ' recursively all its nested objects. ' ' Note: Although this example sets up its own selection, you ' could remove the SETUP section and run this example with ' your own selection instead. ' ' SETUP NewScene , false set arc = CreatePrim( "Arc", "NurbsCurve" ) set disc = CreatePrim( "Disc", "MeshSurface" ) CreatePrim "Cylinder", "MeshSurface" set oSelection = Application.Selection oSelection.Clear oSelection.Add arc oSelection.Add disc ' MAIN set obj = Application.Selection(0) VisitNestedObjects obj, 0 ' RESULTS 'INFO : X3DObject:arc 'INFO : Parameter:Name:arc 'INFO : Parameter:Primitive: 'INFO : Primitive:Arc 'INFO : Parameter:Radius:4 'INFO : Parameter:Start Angle:0 'INFO : Parameter:End Angle:90 'INFO : Primitive:NURBS Curve List 'INFO : SIObject:Clusters 'INFO : Parameter:Point 'INFO : Parameter:Cluster List ' etc. ' HELPER sub VisitNestedObjects( obj, indent ) dim strMsg, nestees, nestedobj strMsg = String( indent, " " ) & TypeName(obj) & ":" & obj.Name ' Turn on error trapping (in some cases parameter values ' are not accessible using the Value property) on error resume next if obj.IsClassOf( siParameterID ) then ' Log the parameter value if any strMsg = strMsg & ":" & obj.Value end if ' Turn off error trapping on error goto 0 Application.LogMessage strMsg ' Traverse recursively all nested objects set nestees = obj.NestedObjects for each nestedobj in nestees VisitNestedObjects nestedobj, indent+1 next end sub |
/* Use NestedObjects to do a Brute Force Recursion through the entire scene to find all custom properties This will be slow because it goes through entire scene but this basic approach can be modified to do many types of searches. (For a fast approach see the CustomProperty example located at the FindObjects command reference) */ SetupDemoScene() ; // Results are accumulated into these // global variables var g_cntTestedElements = 0 ; var g_oCol = new ActiveXObject( "XSI.Collection" ) ; // Doing a recursive search may visit // the same object more than once g_oCol.Unique = true ; FindCustomProperties( ActiveSceneRoot ) ; ShowResults() ; function ShowResults() { Application.LogMessage( "Searched " + g_cntTestedElements + " objects to find Custom Properties" ) ; for ( var i = 0 ; i < g_oCol.Count ; i++ ) { // Our search was very general, so we // found every single Custom Property // We can do further tests at this stage, // for example based on the object if ( g_oCol(i).Type == "CustomColor" ) LogMessage( "Found CustomColor " + g_oCol(i).FullName ) ; else LogMessage( "Found CustomProperty " + g_oCol(i).FullName ) ; } } function FindCustomProperties( oParent ) { var oChildren = oParent.NestedObjects ; for ( var i = 0 ; i < oChildren.Count ; i++ ) { var oChild = oChildren.Item( i ) ; TestObject( oChild ) ; // Note: If you have some ideas about // where the object is you can make the // search faster by skipping this call // for some types of objects. For example // you could avoid shader trees by // stopping at any material objects, FindCustomProperties( oChild ) ; } } // This function is called for every single // object in the scene function TestObject( oObj ) { g_cntTestedElements++ ; if ( oObj.IsClassOf( siCustomPropertyID )) { g_oCol.Add( oObj ) ; } } // Build an example scene with Custom Properties // tucked into various locations. function SetupDemoScene() { newscene( null, false ) ; // CustomColor is a self-installed Custom Property ActiveSceneRoot.AddProperty( "CustomColor", false, "MyColor" ) ; ActiveSceneRoot.AddProperty( "CustomColor", false, "MyColor2" ) ; ActiveSceneRoot.AddProperty( "CustomProperty", false, "MyEmptyCustomProp" ) ; oSphere = ActiveSceneRoot.AddGeometry( "Sphere", "MeshSurface" ) ; oCls = oSphere.ActivePrimitive.Geometry.AddCluster( "edge", "MyCluster" ) ; oCls.AddProperty( "CustomColor", false, "MyColor" ) ; oSphere.AddMaterial( "Phong" ) ; var oPhongShader = oSphere.Material.Shaders(0) oPhongShader.AddProperty( "CustomProperty", false, "EmptyNestedProp" ) ; oPhongShader.AddProperty( "CustomProperty", false, "MyColor" ) ; var oModel = ActiveSceneRoot.AddModel(null, "MyModel" ) ; oModel.AddProperty( "CustomColor", false, "MyColor3" ) ; oModel.AddProperty( "CustomProperty", false, "EmptyProperty" ) ; oModel.AddNull().AddProperty( "CustomColor", false, "MyColor4" ) ; } //Expected results (number of objects searched may vary) //INFO : Searched 2922 objects to find Custom Properties //INFO : Found CustomColor MyColor //INFO : Found CustomColor MyColor2 //INFO : Found CustomProperty MyEmptyCustomProp //INFO : Found CustomColor sphere.polymsh.cls.MyCluster.MyColor //INFO : Found CustomProperty sphere.Material.Phong.EmptyNestedProp //INFO : Found CustomProperty sphere.Material.Phong.MyColor //INFO : Found CustomColor MyModel.MyColor3 //INFO : Found CustomProperty MyModel.EmptyProperty //INFO : Found CustomColor MyModel.null.MyColor4 |