PolygonNode のインデックスを含む Long を戻します。
// get accessor Int32 rtn = PolygonNode.Index; |
set oObject = Application.ActiveProject.ActiveScene.Root.AddGeometry("Cube","MeshSurface") set oPolygonMesh = oObject.ActivePrimitive.Geometry set oPolygonFace = oPolygonMesh.Polygons(0) set oPolygonNode = oPolygonFace.Nodes(0) logmessage "The index is: " & oPolygonNode.Index |