ライトの注視点の位置をSIVector3として戻します。
// get accessor Object rtn = OGLLight.InterestPosition; |
set spot = ActiveProject.ActiveScene.Root.AddLightRig("Spot").Light set intPos = spot.OGLLight.InterestPosition LogMessage "OGL light interest position: " & intPos.x & ", " & intPos.y & ", " & intPos.z |