この NurbsSurface に含まれるトリムの数をLongとして戻します。
// get accessor Int32 rtn = NurbsSurface.TrimCount; |
set oObject = ActiveSceneRoot.AddGeometry("Sphere","NurbsSurface") set oNurbsSurfaceMesh = oObject.ActivePrimitive.Geometry set oNurbsSurface = oNurbsSurfaceMesh.Surfaces(0) LogMessage "Number of trims on this nurbs surface: " & oNurbsSurface.TrimCount |