スケルトン内の各ボーンを表わす各ChainBoneオブジェクトを含むChainBoneCollectionを戻します。
// get accessor ChainBoneCollection rtn = ChainRoot.Bones; |
'effector for first bone set oEff1 = XSIMath.CreateVector3() oEff1.x = 3 oEff1.y = 3 oEff1.z = 3 'effector for second bone set oEff2 = XSIMath.CreateVector3() oEff2.x = 6 oEff2.y = 0 oEff2.z = 0 'construct skeleton set oRoot = ActiveProject.ActiveScene.Root set oChain = oRoot.Add3dChain() set oBone1 = oChain.AddBone(oEff1) set oBone2 = oChain.AddBone(oEff2) 'get the root set oChRoot = oChain.Root oChRoot.AddBone Array(10, 0, 0) LogMessage oChRoot.Name LogMEssage typename(oChRoot) for each oBone in oChRoot.Bones LogMessage "Name of bone: " & oBone.Name next |