スケルトンチェインのChainEffectorオブジェクトを戻します。
// get accessor ChainEffector rtn = ChainElement.Effector; |
'effector for first bone set oEff1 = XSIMath.CreateVector3() oEff1.x = 3 oEff1.y = 3 oEff1.z = 3 'effector for second bone set oEff2 = XSIMath.CreateVector3() oEff2.x = 6 oEff2.y = 0 oEff2.z = 0 'construct skeleton set oRoot = ActiveProject.ActiveScene.Root set oChain = oRoot.Add3dChain() set oBone1 = oChain.AddBone(oEff1) set oBone2 = oChain.AddBone(oEff2) 'get the effector set oChEff = oChain.Effector LogMessage oChEff.Name |